Super Paper Mario

Super Paper Mario

February 11, 2010

in Wii

description Super Paper Mario

Super Paper Mario (スーパーペーパーマリオ, Sūpā Pēpā Mario) is a platform/console role-playing game (RPG) developed by Intelligent Systems and published by Nintendo. Originally developed for the Nintendo GameCube, it was released for the Wii. The style of gameplay is a combination of the previous Paper Mario titles and Super Mario Bros. titles. Unlike the RPG-style gameplay of previous Paper Mario games, the game combines platforming gameplay, RPG and puzzle elements. It is the third game in the Paper Mario series.

Premise and setting

Super Paper Mario is a platformer with role-playing elements. The player moves through a series of levels, where they explore various landscapes, fights enemies, and solves puzzles. The game is divided into 32 levels within eight chapters, where each chapter takes place in a unique location, or “dimension”. The main objective is to collect the eight Pure Hearts, one in each chapter, which is used to gain access to the next. Each area is joined to a central hub, a town called Flipside.

The majority of gameplay is in 2D. Early in the game, Mario is given the ability to “flip” into 3D. By doing so, the perspective shifts and the 2D level rotates to reveal a hidden z-axis, placing Mario in a 3D environment. Flipping therefore allows the player to maneuver around obstacles impassable in the 2D perspective, or find items, enemies or varying landscapes only visible along the z-axis. However, staying in the 3D perspective too long depletes Mario’s health.

The game uses a scoring system where points are accumulated through defeating enemies and using items. It also acts like the player’s experience points system, however; points allow the player to level up and gain stronger attacks and higher resistance to damage from enemies or hazards. If the player’s heart points (HP) reaches 0 from too much damage, they receive a game over and must resume play at the previous save point. Some recovery items, like mushrooms, restore HP.

As well as Mario, the player gains control of Princess Peach, Bowser, and Luigi as the game progresses and can switch between them at almost any point in the game. Princess Peach can float over long distances, Bowser can breathe fire, and Luigi can perform a super jump. Only Mario can flip between dimensions.

Controls

The game is controlled by holding the Wii Remote sideways, akin to the Nintendo Entertainment System control scheme, though very little of the controller’s motion sensing is implemented. During gameplay, the Pixl Tippi allows the player to use the Wii Remote pointer like a spotlight to highlight and read the descriptions of items and enemies, or spot any hidden objects. The 1 and 2 buttons on the Wii Remote allow the player to use the ability of a Pixl (a digital fairy-like character) and jump, respectively. Pixls grant the player abilities such as throwing or destroying obstacles, becoming tiny, or defending against enemies.

Wii Remote motion controls are used primarily for activating items through tilting the remote or shaking it. Also, shaking the remote after attacking an enemy causes the player to pull a “Stylish move” and earn extra points, and consecutive Stylish moves accumulate even more.

rominfo Super Paper Mario

Developer(s) Intelligent Systems
Publisher(s) Nintendo
Series Paper Mario
Platform(s) Wii
Release date(s) NA April 9, 2007
JP April 19, 2007
EU September 14, 2007
AUS September 20, 2007
Genre(s) Platform/console role-playing game
Mode(s) Single-player
Rating(s) CERO: A (All ages)
ESRB: E (Everyone)
OFLC: G
PEGI: 3+
USK: 0
Media Wii Optical Disc
Input methods Wii Remote

screenshots Super Paper Mario

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video Super Paper Mario

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