
Super Mario Galaxy (スーパーマリオギャラクシー, Sūpā Mario Gyarakushī) is a 3D platform game developed by Nintendo EAD Tokyo and published by Nintendo for the Wii. It was released in Japan on November 1, 2007, the United States on November 12, 2007, Canada on November 14, 2007, Europe on November 16, 2007, Australia on November 27, 2007 and South Korea on September 4, 2008. It is the third 3D platformer in the Mario series, after Super Mario 64 and Super Mario Sunshine.
The game follows the protagonist, Mario, on a quest to rescue Princess Peach from the game’s primary antagonist, Bowser. Levels are galaxies filled with minor planets and worlds, while gameplay is updated with gravity effects and new power-ups.
Super Mario Galaxy was first shown at E3 2006 and enjoyed a high level of pre-release awareness. The game has been hailed by several gaming websites as one of the best video games of all time and has won a BAFTA.
A sequel is currently under production; the first trailer for Super Mario Galaxy 2 was shown at E3 2009.
Premise and setting
Super Mario Galaxy is set in outer space, where Mario travels from galaxy to galaxy in order to collect Power Stars, which are earned by completing quests or defeating enemies. Each galaxy contains a number of planets and other space matter for the player to explore. The game uses a new physics system that allows for a unique feature: each celestial object has its own gravitational force, allowing the player to completely circumnavigate rounded or irregular planetoids, walking sideways or upside down. The player can usually jump from one independent object and fall towards another one nearby. Though the main gameplay and physics are in 3D, there are several areas in the game in which the player’s movements are restricted to a 2-dimensional plane, an element reminiscent of 2D Mario games.
The game’s main hub is the Comet Observatory, a spaceship which contains six themed domes that provide access to the forty-two galaxies available in the game. When the player first begins the game, access is available to only a few galaxies. However, as more Power Stars are collected, more galaxies become available to the player. Some galaxies are accessed through special means; for example, the star-shaped creatures called “Hungry Lumas” will transform into new galaxies once they are fed enough Star Bits (small, collectible objects that serve as weapons and currency in the game). The Hungry Lumas may also appear within the galaxy, and when they are fed enough Star Bits, they will transform into other planetary bodies which will contain some form of puzzle or challenge which will reward Mario with a Power Star when completed. When 120 Power Stars are collected, the player has the ability to play through again as Mario’s brother Luigi. Gameplay is slightly different while playing as Luigi, as some obstacles can be harder or easier to overcome. Once 120 Power Stars are collected with both characters, the player is rewarded one additional challenge for Mario and Luigi to complete, as well as two commemorative pictures that are sent to the Wii Message Board.
There are five “Prankster Comets” that appear periodically (“Speedy”, “Daredevil”, “Cosmic”, “Fast Foe” and “Purple”). When one of them comes into orbit with a galaxy, a special challenge is initiated that leads to a Power Star. The Speedy Comet challenges the player to replay an episode within a varying time limit. The Daredevil Comet has the player replay a section of a level with Mario’s maximum health reduced to one unit, meaning that the player must complete the objective without being damaged once. The Cosmic Comet pits the player in a race against a doppelgänger of Mario (or Luigi) to a Power Star. The Fast Foe Comet makes a galaxy’s enemies more swift and thus harder to avoid. The Purple Comet, accessible only after completing the story half of the game, allots 100 purple coins (or 150, though only 100 are needed) across an area of the 15 six-star galaxies for the player to collect, sometimes within a time limit.
Controls
The player’s character is controlled via the Wii Remote and Nunchuk. While most of Mario’s abilities are taken directly from Super Mario 64, such as the long jump, wall jumps, and a variety of somersaults, Mario is given new moves that take advantage of the Wii Remote’s pointer and motion sensing. The most basic control scheme is the Star Pointer, which appears on-screen for the entire game and both marks the position of, and is controlled by, the Wii Remote. First and foremost, the Star Pointer is used to pick up special konpeito-shaped objects called “Star Bits”, which are then shot to stun enemies, manipulate obstacles, or feed Hungry Lumas. Secondly, the pointer can latch onto small blue objects called “Pull Stars” that gradually pull Mario through space. Thirdly, if the player becomes encased in a floating bubble, the Star Pointer is used to blow air at it in order to influence the direction and speed it moves. At one point the pointer can be used to clear snow. Luigi controls identically to Mario, but he has both better jumping abilities and less traction, making some areas either less or more challenging when playing through the game the second time.
The player gains a new ability early in the game, known as the “Spin” technique, which has previously appeared in varying forms since Super Mario Bros. 3. In Super Mario Galaxy the Spin is primarily used for melee attacks, as it can stun enemies and shatter objects, and is used to trigger special propellers called “Sling Stars” or “Launch Stars” that launch Mario across large distances through space. The Spin is also used for climbing vines, ice-skating, unscrewing bolts, and for activating several power-ups. Other Wii Remote functions are available for smaller quests, such as surfing aboard a manta ray or balancing atop a large ball and rolling it through an obstacle course.
Power-ups and lives
Super Mario Galaxy features the most power-ups and transformations of all 3D Mario games to date. Nine power-ups supply Mario with a special costume that grants him new abilities. For example, special Mushrooms bestow the player with a Bee, Boo or Spring Suit. The Bee Suit allows Mario to hover through the air, climb special walls, and walk on clouds and flowers; the Boo Suit allows him to float through the air, as well as become transparent and move through obstacles; and the Spring Suit allows him to jump to high areas that would otherwise be inaccessible. The Fire Flower, which allows Mario to throw fireballs, returns alongside the new Ice Flower, which creates hexagonal tiles of ice to cover any liquid surface he walks on and allows him to skate across ice and lava. The Rainbow Star grants Mario invincibility, allowing him to destroy multiple enemies that he touches. He can also jump higher and run faster. The Red Star, which is only accessible after completing a certain mission, allows him to fly.
Mario’s health consists of a three-piece power meter, which is depleted by contact with enemies and hazards. When swimming, Mario has an air supply meter, which quickly depletes his main power meter if it runs out. Mario’s health can be restored by collecting Coins and his air supply by touching bubbles or reaching the water’s surface. When the power meter becomes empty, the player loses a life and must return to a predetermined checkpoint. The power meter can be temporarily expanded to six units through the use of a Life Mushroom, with the maximum health returning to three units if the overall health falls to three units from enemy or hazard contact or if Mario suffers instant death. Instant death can occur by being swallowed by quicksand or dark matter; falling into bottomless pits, which either consist of black holes or leaving a planet’s gravitational pull and falling into space; getting crushed between objects; losing a race against a non-player character; or other special challenges. The player can obtain extra lives by collecting 1-Up Mushrooms, 50 Star Bits, or 50 Coins while on a single level. Blue Hungry Lumas (known as “Luma Shops”) can also exchange Star Bits for 1-Up Mushrooms or Life Mushrooms in certain galaxies, usually before a boss.
Multiplayer
Super Mario Galaxy has a co-operative two-player option called “Co-Star Mode”, in which one player controls Mario and a Star Pointer while the other controls a second Star Pointer on-screen to gather Star Bits and shoot them at enemies (the first player’s Star Pointer is blue while the second player’s Star Pointer is yellow). While the first player can normally do this except during certain events, the second player can shoot star bits without restriction. Additionally, the second player can make Mario jump, or the height of Mario’s jump can be increased if the first and second player press the A button at the same moment. The second player’s pointer star can also be aimed at some enemies to stop them by holding the A button, which prevents them from moving. The second player does not need a Nunchuk to play.

| Developer(s) | Nintendo EAD Tokyo |
| Publisher(s) | Nintendo |
| Director(s) | Yoshiaki Koizumi |
| Producer(s) | Shigeru Miyamoto |
| Designer(s) | Shigeru Miyamoto Yoshiaki Koizumi |
| Composer(s) | Mahito Yokota Koji Kondo |
| Series | Mario |
| Aspect ratio | 4:3, 16:9 |
| Native resolution | 480p (EDTV) 480i (SDTV) |
| Platform(s) | Wii |
| Release date(s) | JP November 1, 2007 NA November 12, 2007 CA November 14, 2007 EU November 16, 2007 AUS November 29, 2007 |
| Genre(s) | Platform |
| Mode(s) | Single-player, cooperative multiplayer |
| Rating(s) | CERO: A ESRB: E OFLC: G PEGI: 3+ |
| Media | 1 Wii Optical Disc |
| Input methods | Wii Remote and Nunchuk |



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