Wrecking Crew (レッキングクルー) is a 1987 puzzle game for the Nintendo Entertainment System produced by Nintendo.
In Wrecking Crew, the player controls Mario and attempts to destroy all of a certain set of objects with a large hammer on each of 100 levels. Mario can’t jump in this game because of the hammer’s weight holding him down. Each level takes place on a playfield divided into an invisible grid, each space of which can contain one object. Objects include destructible walls, pillars, and ladders, indestructible barrels and ladders, bombs that destroy all connected destructible objects, and various enemies that Mario must avoid. Doors may also exist, which can be opened to cause enemies to move harmlessly into the background. The game also introduced a new albeit little known character, a construction foreman named Spike (Blackey in the Japanese version), who appears in some levels and chases Mario around and attempts to disrupt him by knocking down certain objects and causing him to fall to the bottom of the playfield. The player starts the game with five lives and loses a life when Mario comes in contact with an enemy or fireball. A second player can play as Luigi. The game is over when all lives are lost. The game can also be aborted at any time, and must be aborted if Mario becomes trapped in a barrel.
Because Mario lacks the ability to jump in this game, the player must figure out the optimal order in which to destroy objects—for example, if a player destroys a ladder too soon, a wall may become unreachable and thus the player cannot finish the level, forcing whom to sacrifice a life and start over. Destroying multiple objects in a row (usually with a chain of bombs) scores extra bonus points, and occasionally bonus items may appear that Mario can collect.
Wrecking Crew also features a level editor, which allows the player to design up to four levels. However, the “save” and “load” features were designed for use with the Famicom Data Recorder, a cassette tape device that was only released in Japan, thus rendering the save ability unavailable to North American players. (The game’s US manual includes a note stating that the load and save functions “have been programmed in for potential product developments”.)
|Platform(s)||NES, Virtual Console|
|Release date(s)||NES version
JPN June 18, 1985
NAOctober 18, 1985
EUOctober 15, 1987
JPNFebruary 3, 1989
EU August 24, 2007
NANovember 19, 2007
|Mode(s)||Single player, multiplayer|
ESRB: Everyone (E)
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