
Super Mario Bros. 2 (SMB2) is a platform video game developed and published by Nintendo for the Nintendo Entertainment System video game console. It was released in North America in October 1988, Europe on April 28, 1989 and Japan on July 14, 1992. The game was also remade as part of the Super Mario All-Stars collection for the Super Nintendo Entertainment System (SNES), released on August 1, 1993 in North America and December 16, 1993 in Europe. It was rereleased on the Wii’s Virtual Console in Europe, Australia and New Zealand on May 25, 2007 and North America on July 2, 2007. It is also in Super Smash Bros. Brawl as one of the unlockable game demos in “Masterpieces.”
Unlike the majority of other Mario titles, SMB2 was not developed from an independent point, but rather it is a redesign of the Japanese Family Computer Disk System game Yume Kōjō: Doki Doki Panic. Nintendo’s original sequel to Super Mario Bros. was released in Japan as Super Mario Bros. 2 in 1986; however, because of that game’s perceived difficulty and its close similarities to the original game, Nintendo decided not to release it in the West at that time. The redesigned Western version of Super Mario Bros. 2 was released in Japan in 1992 under the title Super Mario USA (スーパーマリオUSA?), and in 1993 the original Japanese version was released to the rest of the world as “Super Mario Bros.: The Lost Levels” (part of the Super Mario All-Stars collection for the SNES).
Because SMB2 is a redesign of a non-Mario game, the game differs greatly from the original Super Mario Bros. The game has sold over ten million copies, was the 3rd most sold title on the Nintendo Entertainment System[citation needed] and was critically acclaimed at the time. Many elements from Super Mario Bros. 2 have since become part of the Mario series canon and the repertoire of recurring elements.

| Developer(s) | Nintendo EAD |
| Publisher(s) | Nintendo |
| Designer(s) | Shigeru Miyamoto |
| Composer(s) | Kōji Kondō |
| Series | Mario |
| Engine | modified Yume Kōjō: Doki Doki Panic engine |
| Platform(s) | NES, SNES (Super Mario All-Stars), Game Boy Advance (Super Mario Advance), Virtual Console |
| Release date(s) | NES NA October 1988 EU April 28, 1989 AUS May 1989 {JP July 14, 1987 Virtual Console AUS May 25, 2007 EU May 25, 2007 NA July 2, 2007 JP August 10, 2007 |
| Genre(s) | Platform |
| Mode(s) | Single-player |
| Rating(s) | ESRB: E (Everyone) (VC) |
| Media | 2-megabit cartridge |
| System requirements | [Nintendo EntertainmentSoftware] |



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