
Super Smash Bros., known in Japan as Nintendo All Star! Dairantō Smash Brothers (ニンテンドーオールスター!大乱闘スマッシュブラザーズ, Nintendō Ōru Sutā! Dairantō Sumasshu Burazāzu, “Dairantō” meaning “Great Melee”), is a crossover fighting game developed by HAL Laboratory and published by Nintendo for the Nintendo 64. It was released in Japan on January 21, 1999, in North America on April 26, 1999, and in Europe on November 19, 1999. Super Smash Bros. is the first game in the Super Smash Bros. series, and was followed by Super Smash Bros. Melee for the Nintendo GameCube in 2001 and Super Smash Bros. Brawl for the Wii in 2008. Super Smash Bros. was released for the Virtual Console in Japan on January 20, 2009, in Europe on June 12, 2009 and in North America on December 21, 2009.
Players can play as and against characters from Nintendo’s video gaming franchises such as Mario, Pokémon, The Legend of Zelda and Kirby. The stages and gameplay modes make references to, or take their designs from, popular games released by Nintendo. The gameplay system offers an unorthodox approach to the fighting game genre as percentage counters measure the level of damage received, rather than the health bar traditionally seen in most fighting games.
Super Smash Bros. received mostly positive reviews from the media. It was commercially successful, selling over 4.9 million copies, with 2.93 million copies sold in the United States, and 1.97 million copies sold in Japan.
The Super Smash Bros. series is a dramatic departure from many fighting games. Instead of winning by depleting an opponent’s life bar, Smash Bros players seek to knock opposing characters off the stage. In Super Smash Bros., characters have a damage total, represented by a percentage value, which rises as they take damage and can exceed 100%. As a character’s percentage rises, the character can be knocked progressively farther by an opponent’s attacks. To KO an opponent, the player must send that character flying off the edge of the stage, which is not an enclosed arena but rather an area with open boundaries, usually a set of suspended platforms. When a character is knocked off the stage, the character may use jumping moves to (attempt to) return; as some characters’ jumps are longer-ranged, they may have an easier time “recovering” than others. Additionally, some characters are heavier than others, making it harder for an opponent to knock them off the edge but likewise harder to recover.
Smash Bros.‘s play controls are greatly simplified in comparison to other fighting games. While traditional fighting games such as Street Fighter or Soul Calibur require the player to memorize button-input combinations (sometimes lengthy and complicated, and often specific to a character), Smash Bros uses the same one-attack-button, one-control-stick-direction combinations to access all moves for all characters. Characters are not limited to constantly facing their opponent, but may run around freely. Smash Bros. also implements blocking and dodging mechanics. Grabbing and throwing other characters are also possible, allowing for a large variety of ways to attack.
During battles, items related to Nintendo games or merchandise fall onto the game field. These items have purposes ranging from inflicting damage on the opponent to restoring health to the player. Additionally, most stages have a theme relating to a Nintendo franchise or a specific Nintendo game and are interactive to the player. Although the stages are rendered in three dimensions, players can only move on a two-dimensional plane. Not all stages are available immediately; one stage must be “unlocked” by achieving ten particular requirements.

| Developer(s) | HAL Laboratory |
| Publisher(s) | Nintendo |
| Director(s) | Masahiro Sakurai |
| Composer(s) | Hirokazu Ando |
| Series | Super Smash Bros. |
| Platform(s) | Nintendo 64, iQue Player, Virtual Console |
| Release date(s) | Nintendo 64 JP January 21, 1999 NA April 27, 1999 EU November 19, 1999 Virtual Console JP January 20, 2009 PAL June 12, 2009 NA December 21, 2009 |
| Genre(s) | Fighting |
| Mode(s) | Single-player, multiplayer |
| Rating(s) | ELSPA: 3+ ESRB: E OFLC: G8+ PEGI: 7+ |
| Media | 128 megabit (16 megabyte) cartridge |



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