Mario Kart 64

Mario Kart 64

February 6, 2010

in Nintendo 64

description Mario Kart 64

Mario Kart 64 (マリオカート64, Mario Kāto Rokujūyon) is a racing game developed and published by Nintendo for the Nintendo 64. It was released in 1996 in Japan and in 1997 in North America and Europe. On January 25, 2007, Mario Kart 64 was released on Nintendo’s European Virtual Console service for the Wii. It was released on the American service on January 29, 2007, and in Japan on January 30, 2007.

Mario Kart 64 is the sequel to Super Mario Kart for the Super Nintendo Entertainment System. Changes from the original include the move to 3D computer graphics and the inclusion of four-player support. Players take control of characters from the Mario universe, who race around a variety of tracks with items that can either harm opponents or aid the user. The move to three-dimensional graphics allowed for track features not possible with the original game’s Mode 7 graphics, such as changes in elevation, bridges, walls, and pits. However, the characters and items remained 2D pre-rendered sprites.

Music for the game was composed by Kenta Nagata. The introduction music for Mario Kart 64, which is loosely based on the original Super Mario Kart theme tune, was remixed and used in the music video game Dance Dance Revolution: Mario Mix for the Nintendo GameCube. The game was critically well received by critics and was a best seller.

There are four forms of play in the game: Grand Prix, Time Trial, Versus, and Battle. There are eight playable characters: Mario, Luigi, Bowser, Princess Peach, Wario, Yoshi, Toad, and Donkey Kong. They vary in weight, speed, and acceleration. There are 16 tracks that are based on different locations seen in Mario video games. Each track has a unique shape, and can contain various obstacles, hazards, and short-cuts. All eight characters participate in each race. Up to four of them can be playable characters, while the rest are computer-controlled for one- or two-player races; three- and four-player races feature no computer-controlled racers. On a track, various actions can be performed to change the flow of a race. Items can be acquired by hitting a clue box. The items’ uses include acting as projectiles to impede opponents, speeding up the user, or stopping opponents through the placement of bananas and fake clue boxes. However, AI-controlled racers do not use any kind of shell. One can earn a small turbo boost through obtaining mushrooms, and also by drifting, which one can perform by hopping and tilting the control stick in the direction of the turn, which allows for speedier turns. There is also an advanced drift technique that allows players to turn against the direction of their drift for a speed boost.

In Grand Prix mode, one or two human players compete against computer players in a tournament composed of races on four individual courses, arranged in four-course cups. For each race, points are awarded based on placement, and at the end, the winner is decided based on the number of points accumulated. Difficulty level is measured by engine size: 50, 100, or 150 cc. There is an unlockable difficulty called ‘Extra’, allowing players to race on mirrored tracks. Time trial mode allows a player to race around any track in the game, either by themselves or against a ‘ghost’ of a previous run, attempting to improve their time. The player starts with three mushrooms (speed bursts) and cannot obtain any additional items. If the player is racing with a ghost, this phantom player mimics the motions and time of the last personal record run. Versus mode entails two to four players racing head-to-head in a single all-human race on any course. This mode is identical to Grand Prix, but lacks AI players and has the added obstacles of moving bombs that are placed sporadically around the track. Battle mode pits two to four players against one another in one of four available battle courses. These courses are separate from the race courses, and are suited for more combat-oriented gameplay. Each player begins with three balloons attached to their kart. When damaged, a player will lose one of his or her balloons. When all of the balloons on a kart are gone, the player is eliminated, in the case of a one-on-one match, or turned into a bomb on wheels, able to crash into any living player and cause damage a single time until the match ends. The winner is the last kart to survive the battle.

The game is compatible with the N64 Controller Pak, but only to save track ghosts in the Time Trial mode, which requires 121 pages, almost the entire standard controller pak. All other data is stored in-cartridge.

rominfo Mario Kart 64

Developer(s) Nintendo EAD
Publisher(s) Nintendo
Composer(s) Kenta Nagata
Series Mario Kart
Platform(s) Nintendo 64, Nintendo iQue, Virtual Console
Release date(s) Nintendo 64
JP December 14, 1996
NA February 10, 1997
EU June 24, 1997
Virtual Console
JP January 30, 2007
NA January 29, 2007
PAL January 25, 2007
Genre(s) Racing game
Mode(s) Single-player, multiplayer
Rating(s) ELSPA: 3+
ESRB: K-A
OFLC: G
Media 96 Mb (12 MB) cartridge

screenshots Mario Kart 64

markrt64 790screen001 Mario Kart 64

markrt64 790screen002 Mario Kart 64

markrt64 790screen003 Mario Kart 64

markrt64 790screen004 Mario Kart 64

video Mario Kart 64

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