
Donkey Kong Junior (ドンキーコングJR., Donkī Kongu Junia) is a 1982 arcade-style platform video game by Nintendo. It first appeared in arcades, and was later released for a variety of platforms, most notably the Nintendo Entertainment System. Over the course of the 1980s, it was also released for various console systems, with the form of the title abbreviated as Donkey Kong Jr. in most versions. Its eponymous star, Donkey Kong Junior (DKJ), is trying to rescue his father Donkey Kong, who has been imprisoned. Donkey Kong’s cage is guarded by Mario, in his only appearance as an antagonist in a video game. This game is the sequel to the video game Donkey Kong, which featured Mario as the protagonist and Junior’s father as the antagonist.
The player controls DKJ and has to rescue Donkey Kong from Mario, who had captured him. Like its predecessor, Donkey Kong, Jr. is an arcade-style platform game. There are a total of four levels, each with a somewhat different theme. DKJ can move and jump for the most part, but can also climb up vines. Enemies include “Snapjaws”, which resemble bear traps with eyes, and bird-like creatures called “Nitpickers” that Mario releases to thwart DKJ. If the player touches one of these enemies or falls too far, a life is lost. Enemies can be defeated by dropping fruit onto them. At the top of every stage is Mario and Donkey Kong, and when DKJ reaches the top, he chases Mario to the next stage. If the player beats the fourth level, a cut scene is shown of the floor disappearing and the three fall to the ground. DKJ catches DK and Mario falls, hits the ground and dies. (This may be why he didn’t appear in Donkey Kong 3.) Once the four levels are completed, the player restarts the game with increased difficulty and his or her points and lives retained. Up to two players can play the game alternately.
The game is split in to four levels.
- The first level is simple. DKJ must climb up vines to get to the top while avoiding bear traps.
- In the second level, DKJ must get to the top by jumping on platforms and climbing across chains. DKJ must avoid getting hit by birds.
- The third level is much harder. DKJ must climb up an odd platform while avoiding swift germ-like monsters.
- In the last level, DKJ must throw all the keys into the spaces at the top platform while avoiding birds.
You lose a life if
- Donkey Kong Jr. runs into a bear trap, bird, germ monster, or Mario;
- Donkey Kong Jr. falls off the stage;
- The bonus timer reaches 0.

| Developer(s) | Nintendo R&D1 |
| Publisher(s) | Nintendo |
| Designer(s) | Shigeru Miyamoto |
| Platform(s) | Arcade, various |
| Release date(s) | 1982 |
| Genre(s) | Platform |
| Mode(s) | Up to 2 players, alternating turns |
| Input methods | Joystick, 1 button |
| Cabinet | Standard |


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