
Super Mario World (スーパーマリオワールド?), also known as Super Mario Bros. 4, is a platform game developed and published by Nintendo as a pack-in launch title for the Super Nintendo Entertainment System, released initially on November 21, 1990 in Japan. Similarly to other games in the Mario series, the plot involves Mario and Luigi traversing different lands on a quest to rescue Princess Toadstool who has been kidnapped by Bowser.
The game was a critical and commercial success, gaining a legacy and selling over 20 million copies worldwide. It has been re-released three times, first as part of a combo with Super Mario All-Stars on the SNES in 1994. Secondly, it was released on the Game Boy Advance with modified gameplay, as the second part of the Super Mario Advance series. The third re-release was for the Wii’s Virtual Console in North America in 2007; there were no changes from the original SNES version.
Super Mario World’s story begins with Mario and Luigi taking Princess Toadstool for a vacation. Like previous games in the series, she is suddenly kidnapped by Bowser and it becomes the goal of Mario, Luigi, and Yoshi to rescue her. However, unlike previous Mario games, which take place in the Mushroom Kingdom and surrounding areas, Super Mario World takes place in a new place called “Dinosaur Land”. During the course of the game, Mario and Luigi travel through the eight worlds, defeating the Koopaling in each one. After defeating Bowser, the final boss, at the end of the eighth world, Princess Toadstool is saved.
Super Mario World is a side-scrolling platformer. Like most games in the main Mario series, the player assumes control of Mario (or Luigi by switching at the world map, though this does not affect the gameplay). Levels are accessed through a world map; there are nine worlds, each containing several levels. The player moves through each level to reach its exit (many levels have a second, secret exit) which unlocks a path to further levels.
To complete the levels, Mario must run, jump, swim, use warp pipes, collect coins (collecting 100 earns him an extra life), defeat enemies, navigate platforms, open doors, and avoid abysses, lava, and other hazards. Mario is also assisted by using power-ups found in the series’ trademark ? boxes; he can become larger, throw small fireballs, become invincible for a short time, and fly. Each world contains one main castle at its end, in which Mario fights one of the “Koopalings”, who are the children of Bowser and have each claimed a world as its boss. The Koopalings start with Iggy in World 1, and end with Larry in World 7. In addition to regular levels and the final level (Bowser’s castle), some worlds contain special levels like ghost houses and fortresses. These levels are somewhat more difficult than the usual levels, having more traps, enemies, or being maze-like in nature.
The game is well known for its abundance of secret levels. Hidden in the world are 4 colored switch palaces which, if completed, will significantly help the player by making portions of various levels easier. Other secret exits lead to one of five portals to the “Star Road”, an otherwise secret world; its levels are much more difficult than those found in the rest of the game, but completing it is not mandatory. However, completing the last level in the Star Road will lead the player to an even more secret world known as the Special Zone. Completion of the Special Zone will treat the player with a visual palette swap of the game.
In all, the game has 96 total exits for the player to find, but only 39 of these are required to beat the game (assuming the player only uses regular exits, and goes directly through each world to Bowser).
The game introduces Yoshi, a dinosaur companion whom Mario can ride. Yoshi is also able to eat most enemies. He appears in many of the levels, generally colored green but sometimes red, blue, or yellow. Each colored Yoshi displays a different ability after eating a Koopa shell: Red will allow Yoshi to breathe fire, blue will make Yoshi sprout wings and fly, and with a yellow shell Yoshi will stomp the ground as he lands. Colored “baby” Yoshis can also be found in Star Road; instead of eating shells to gain their powers they become fully grown upon eating five of a certain type of block.

| Developer(s) | Nintendo EAD |
| Publisher(s) | Nintendo, Mattel (Australia 1992–1994) |
| Designer(s) | Takashi Tezuka (director) |
| Composer(s) | Kōji Kondō |
| Series | Mario |
| Platform(s) | Super Nintendo Entertainment System, Game Boy Advance, Virtual Console |
| Release date(s) | |
| Genre(s) | Platform |
| Mode(s) | Single-player, two-player |
| Rating(s) | CERO: A ESRB: E (re-release) PEGI: 3+ OFLC: G |
| Media | 4-megabit cartridge (SNES) 32-megabit cartridge (GBA) |

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