
Super Mario Bros. (スーパーマリオブラザーズ?) is a platform video game developed by Nintendo in late 1985 and published for the Nintendo Entertainment System as a sequel to the 1983 game Mario Bros. In Super Mario Bros., the titular character, Mario, seeks to rescue Princess Toadstool (later renamed Princess Peach) of the Mushroom Kingdom from Bowser, king of the Koopas. Mario’s younger brother, Luigi, is playable by the second player in the game’s multiplayer mode, and assumes the same plot role as Mario.
For over two decades, Super Mario Bros. was the best-selling video game of all time, before being outsold by Wii Sports in 2009. Excluding Game Boy Advance and Virtual Console sales, the game has sold 40.241 million copies worldwide. It was largely responsible for the initial success of the Nintendo Entertainment System, as well as ending the two year slump of video game sales in the United States after the video game crash of 1983. As one of Shigeru Miyamoto’s most influential early successes, it has inspired many clones, sequels, and spin-offs. Its theme music by Koji Kondo is recognized worldwide, even by those who have not played the game, and has been considered a representation for video game music in general.
The game was succeeded by two separate sequels that were produced for different markets: a Japanese sequel which features the same gameplay as the original and a western sequel that was localized from an originally unrelated game titled Yume Kōjō: Doki Doki Panic. In both cases, the games are titled Super Mario Bros. 2, causing both games to be rereleased in different countries with different titles. There also have been many “alternate” versions of the game, such as All Night Nippon Super Mario Bros., which featured personalities from the Japanese radio show of the same name. The success of Super Mario Bros. has caused it to be ported to almost every one of Nintendo’s major gaming consoles, as well as the NEC PC-8801 in the form of Super Mario Bros. Special.
The player takes on the role of the main protagonist of the series, Mario. The objective is to race through the Mushroom Kingdom, survive the main antagonist Bowser’s forces and save Princess Toadstool.[3] If the player gains a red and yellow mushroom, Mario’s size increases and he can take one extra hit from most enemies and obstacles. Players are given a certain number of lives (and may gain additional lives by picking up green and orange ’1-Up’ mushrooms), which are lost when Mario takes too much damage, falls in a pit, or runs out of time; the game ends when all lives are lost. Mario’s primary attack is jumping on top of enemies, though many enemies have differing responses to this. For example, a Goomba will flatten and be defeated, while a Koopa Troopa will temporarily retract into its shell, allowing Mario to use it as a projectile. These shells may be deflected off a wall to destroy other enemies, though they can also hurt Mario. An alternate way to damage enemies is with the Fire Flower, an item which, when picked up, changes the color of Mario’s outfit (or only increases his size if a red and yellow mushroom had not been used previously) and allows him to shoot fireballs. A less common item is the Starman, which often appears from concealed or otherwise invisible blocks. This makes Mario temporarily invincible to most hazards. The game consists of eight worlds with four sub-levels in each world.

| Developer(s) | Nintendo EAD |
| Publisher(s) | Nintendo |
| Director(s) | Shigeru Miyamoto Takashi Tezuka |
| Producer(s) | Hiroshi Yamauchi |
| Composer(s) | Koji Kondo |
| Series | Mario |
| Platform(s) | Family Computer Disk System Nintendo Entertainment System Game Boy Advance Virtual Console Game & Watch |
| Release date(s) | JP September 13, 1985 NA by March 1986 EU May 15, 1987 AUS 1987 |
| Genre(s) | Platform game |
| Mode(s) | Single-player, multiplayer |
| Rating(s) | ESRB: E OFLC: G |
| Media | 320-kilobit cartridge |



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