
Mario Kart: Super Circuit (マリオカートラガ, Mario Kato: Supa Sarkuto?), known in Japan as Mario Kart Advance (マリオカートアドバンス, Mario Kāto Adobansu), is a racing game developed and published by Nintendo for the Game Boy Advance in 2001. It was the first Mario Kart released on a handheld game system; in 2005, a sequel titled Mario Kart DS was released. It is the first Mario Kart game not to be developed by Nintendo EAD; instead, it was developed by Nintendo’s Intelligent Systems division.
Super Circuit combines features from earlier Mario Kart games (Super Mario Kart and Mario Kart 64). In particular, it features the gameplay mechanics of the latter title and tracks from the former game. In the game, eight racers take to the tracks and race for first place.
Upon release, the game was well-received by reviewers.
As with its predecessors, Super Circuit is a circuit racing game. In it, the player races against seven opponents, each a character from Nintendo’s Mario series, in small go-karts, on tracks set in the Mario universe. Strewn upon the tracks are power-ups to aid the bearer or hinder their opponents, as well as coins which increase the player’s top speed.
Tracks
Single Player
Mario GP
The main mode in the game. The player races in a series of “Grand Prix” competitions (Cups), against seven computer-controlled competitors. Each Cup consists of four three-lap races. Each Cup may be approached at a 50 cc, 100 cc or 150 cc speed, which determines the speed of the race.
In the start of the race, Lakitu shows a stoplight. Like previous Mario Kart games, players use items to disable other players. Shells can knock out a player; bananas will cause players to skid. Mushrooms temporarily boost speed (and if the player uses a mushroom just before a jump on any track, except Bowser’s Castle, they will fly further and faster). Each racer’s finishing position in each race determines the number of points he or she receives, and at the end, the player with the most points wins. If the player finishes in fifth place or lower on any given race, he or she loses a life and must restart. The player may also choose to restart a race at any time, at the cost of a life. Upon losing their allocation of three lives in each Cup, however, the player loses and is ejected from the competition.
Extra
The cups and tracks from Super Mario Kart for the SNES are available in Super Circuit. They have been retitled the Extra Cups. These cups are unlockable by winning a Gold Trophy for the corresponding regular cup and then collecting 100 coins in the same cup.
Each race in an Extra cup consists of five laps. The track arrangement has changed due to the number of cups. In Super Mario Kart, there were four cups with five tracks each; in the Extra cups, there are five cups with four tracks each.
Unlocked tracks (Special and Extra Cups) are only available at the speed they were unlocked with. For example, obtaining a Gold trophy in each of the first four Cups at 50 cc unlocks the Special Cup at 50 cc, but not 100 cc or 150 cc. Time Trial mode for the Extra cups is unlocked when the player unlocks 150 cc.
These tracks are not exact replicas of the original courses. Many hazards have been removed, such as flashing Thwomps from Rainbow Road. The Super Circuit backgrounds are superimposed on the Extra Cup tracks. Some areas and shortcuts on the SNES tracks are now inaccessible or more difficult to reach due to the removal of the feather item from Super Mario Kart.
Time Trial
In Time Trial, the player choose any of the tracks they unlocked on Mario GP 150cc. and race for the best record. The player will start with 3 mushrooms, which can use during the race.
Quick Run
The player may choose any unlocked track, from any cup and any speed, and race against seven opponents as in Mario GP mode. The number of laps may be changed between three or five, and the coins and items can be toggled on or off. This feature can also be used to practice for the Mario GP. It is essentially a VS Mode where settings can be modified, though it is not an official VS Mode.
Multiplayer
Link it Up! mode
Mario Kart: Super Circuit was one of the few Game Boy Advance titles to use the Link it Up! mode of the Game Boy Advance. Using a Game Boy Advance link cable, up to four Game Boy Advance units can be linked together and the game can be played with multiple players using only one copy of the game. Due to the memory limitations of the Game Boy Advance, only four tracks are selectable and all four players racer’s characters are different colored Yoshis.
Mario GP
Up to two players may progress in this mode. It works identically to the single-player Mario GP, except that there are two human players and six computer-controlled ones.
VS.
Similar to single-player Quick Run mode, with two to four human players, and no computer-controlled ones.
Battle
Two to four players are placed in specially designed battle arenas (taken directly from Super Mario Kart), strewn with power-ups. Each player has three balloons attached to their kart, and each time he or she takes a successful hit (from an offensive item or aggressive ramming), he or she loses one. Upon losing the last, he or she is taken out of the game and in three-four players game, turned into walking bombs that explode when they come in contact with other players. The last player standing wins.
Mario Kart: Super Circuit introduced a new aspect to the multiplayer battle experience which involved having defeated players turn into Bob-Ombs. Thus, as long as there were two players still standing, those who had already lost had the opportunity of driving around and help destroy the remaining players’ balloons. This feature is unique to this Mario Kart installment.
Ghost trade
Up to two of the player’s “ghost car” saves may be copied to another player, and up to two received in return. These may then be raced against in Time Trial mode or viewed as replays as though they were the player’s own. This may be useful in attempting to better a friend’s best time at a given track or to show off a player’s skill.

| Developer(s) | Intelligent Systems |
| Publisher(s) | Nintendo |
| Composer(s) | Kenichi Nishimaki |
| Series | Mario Kart |
| Platform(s) | Game Boy Advance |
| Release date(s) | JP July 21, 2001
NA August 27, 2001 EU September 14, 2001 AUS 2001 |
| Genre(s) | Racing |
| Mode(s) | Single-player, multiplayer |
| Rating(s) | ESRB: E (Everyone)
OFLC: G (General) |
| Media | 32-megabit cartridge |



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