Donkey Kong Country 2: Diddy's Kong Quest

Donkey Kong Country 2: Diddy’s Kong Quest

February 12, 2010

in GameBoy Advance

description Donkey Kong Country 2: Diddys Kong Quest

Donkey Kong Country 2: Diddy’s Kong Quest (abbreviated to DKC2) is an adventurous platform game developed for the Super Nintendo Entertainment System (SNES) produced by Rareware and published by Nintendo. Donkey Kong Country 2 was released on December 14, 1995. and stars Diddy kong and his cousin Dixie kong. Released on this year as a sequel to Donkey Kong Country and later followed by Donkey Kong Country 3: Dixie Kong’s Double Trouble! in 1996, it was later also released on the Game Boy Advance in 2004 and is currently available for download on the Wii’s Virtual Console, having become one of the most popular games of its age.

Donkey Kong Country 2 begins after Donkey Kong has been kidnapped by Kaptain K. Rool, leaving Diddy Kong, and Dixie Kong, to rescue him. Together the two of them travel to various different and distinct parts of Crocodile Isle where the game is set. On the island there are varying worlds. In total there are eight. Markedly different from the previous game, Donkey Kong Country 2 was praised for having excellent graphics and being much more of a challenge to the player than the previous game. Donkey Kong Country 2 has received much critical and commercial praise, having sold millions of copies worldwide on the SNES, making it the second best selling game of 1995 and the sixth best-selling game on the platform overall.

In comparison with the original Donkey Kong Country, the game contains many new features. This includes many hidden bonus stages with a collectible token, called Kremcoins, which are rewarded for completing the level. The player can access hidden levels by finding barrels with the letter “B” on the front. Kremcoins, once collected at the end of each hidden stage, can be used to unlock the “Lost World” and eventually the final ending. There also exists rare “DK coins” in every standard level that are hidden by Cranky Kong. The placement of these coins gets progressively more cryptic, subsequently providing an extra challenge beyond reaching the end of each level. Level settings are now more diverse, although the staple ice, fire and jungle settings remain from the first game.

As well as collectable tokens the player can also collect other items such as bananas and Kong letters. Collecting 100 bananas can gain the player an extra life, and collecting all the Kong letters will similarly give the player another life. Finding objects in (hidden) treasure chests is another feature common to the game. These can contain anything from banana coins, Kong letters, banana bunches, an extra life represented as a balloon, or a DK coin in some instances. However, sometimes these treasure chests contain nothing at all. Chests can also be used to defeat enemies, such as wasps, in an effort to pass certain passages, as wasps cannot be defeated the standardised way; by jumping on them.

The ability to “piggyback” or use various animal companions, called “Animal Buddies”, returns from its predecessor, such as Squitter the spider, Glimmer the anglerfish, Rambi the rhino, Rattly the rattlesnake, Clapper the seal, Enguarde the swordfish, and Squawks the parrot (Rambi, Enguarde, and Squawks returned from the original Donkey Kong Country), which can boost the gameplay experience, proving advantageous at certain points in a level or the whole level overall. These animals have certain unique abilities that the player can use such as Rambi’s ability to charge at enemies and Rattly’s ability to jump higher than with the two main characters.

There is also a greater difference between the two characters. Diddy Kong has the ability to run faster than his counterpart, use himself as a cartwheel, and can use his tail to hang upside down on hooks to reach items such as bananas, hidden barrels and other bonus items. Dixie Kong can use her hair to glide in the air over long distances which also proves to be advantageous to the player in some levels. Additionally she can use her hair to grip on hooks and can also reach items her counterpart can. However the method of defeating enemies remains the same between the two. Both can jump on an enemy to defeat them or throw one another to hit enemies (in some cases), or throw objects to slay them.

Donkey Kong Country 2 also focuses more on the seaside apparel of the enemies whereas in the first game the apparel was themed like the jungle. Many of the kremlings resemble crocodiles, have wooden legs and eye patches, and are seen with sailor like tattoos. These Kremlings are not specific to one level but are scattered throughout the game’s levels with some equipped with weapons to prevent the player from completing successfully.

While Donkey Kong Country 2 introduced new features, it also abandoned a few from the original game. For example, steel barrels were removed, eliminating the ability to roll on top of them. The ability to find hidden items in the ground was also removed. However, some of these removed features were later brought back in the third game, Donkey Kong Country 3. As a promotion for the game after release Nintendo Power ran a contest for the fastest time in which to completely beat the game to achieve 102% game completion which involed the player surpassing the Lost World.

rominfo Donkey Kong Country 2: Diddys Kong Quest

Developer(s) Rareware
Publisher(s) Nintendo
Designer(s) Andrew Collard
Composer(s) David Wise
Steven Hurst
Platform(s) Super NES
Game Boy Advance
Virtual Console
Release date(s) SNES
JP November 21, 1995
NA December 1995
PAL December 14, 1995
Game Boy Advance
JP July 1, 2004
PAL June 25, 2004
NA November 15, 2004
Virtual Console
PAL May 16, 2007
JP October 23, 2007
NA May 21, 2007
Genre(s) Platform
Mode(s) Single player, multiplayer
Rating(s) ESRB: K-A (SNES), E
Media 32-megabit cartridge
Input methods Game controller

screenshots Donkey Kong Country 2: Diddys Kong Quest

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video Donkey Kong Country 2: Diddys Kong Quest

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