
Super Mario Sunshine (スーパーマリオサンシャイン, Sūpā Mario Sanshain) is a platform game developed by Nintendo Entertainment Analysis and Development and published by Nintendo for the Nintendo GameCube. It was released in Japan on July 19, 2002, in North America on August 26, 2002, and in Europe and Australia on October 4, 2002. It was the first 3D Mario platformer since the release of Super Mario 64 in 1996. Super Mario Sunshine‘s successor is Super Mario Galaxy, which was released for the Wii in 2007.
The game takes place on the tropical Isles of Delfino, where Mario, Toadsworth, Princess Peach and five Toads are taking a vacation. A villain resembling Mario, known as “Shadow Mario”, vandalizes the entire island with graffiti, and Mario gets blamed for the mess. Later on, Mario is ordered to clean up Isle Delfino, while saving Princess Peach and Yoshi from Shadow Mario. Mario cleans up the island with a device called FLUDD invented by Professor E. Gadd.
Super Mario Sunshine was generally well-received by reviewers. The game has sold over 5.5 million copies, and was the tenth best-selling game of 2002 in the United States. Due to the game’s commercial success, it was re-released as a Player’s Choice title in 2003.
Super Mario Sunshine shares many similar gameplay elements with its predecessor, Super Mario 64, but it also introduces new features, like the ability to spin while jumping. FLUDD, a water-squirting accessory, is a new element in Super Mario Sunshine, which Mario uses to complete his mission. When Mario first acquires F.L.U.D.D. (an acronym for Flash Liquidizing Ultra Dousing Device), he can spray and hover in the air using its nozzles. Two other nozzles can be unlocked later in the game to extend FLUDD’s functionality; the Rocket Nozzle, which blasts Mario up high into the air, and the Turbo Nozzle which lets Mario sprint at high speed on land and water, and break down doors.
Mario can ride Yoshi, who can eat fruit and squirt the juice of that fruit. This juice can be used to dissolve orange generators acting as obstacles, and briefly transform enemies into platforms for Mario to step on. The color of Yoshi and the effect of its juice depends on the type of fruit last eaten. Yoshi will disappear if he touches a deep body of water or if the juice that comes from a fruit runs out.
There are 240 blue coins and 120 shine sprites. The game contains a number of independent levels, which can be reached from the hub, Delfino Plaza. Gameplay is based on collecting “Shine Sprites” by completing various tasks in the levels. At first, each level features one task which may be completed to acquire a Shine Sprite. The player is then returned to Delfino Plaza and a new task is unlocked in that level. Each level consists of eight tasks, which may be played again at will once they are completed. Once the player has collected enough Shine Sprites, a new level is available at Delfino Plaza, either by the acquisition of a new ability or a plot-related event. Shine Sprites are also available by collecting and trading blue coins. Gameplay proceeds in this fashion until all of the Shadow Mario-related missions are completed, which unlocks the level containing the final boss.

| Developer(s) | Nintendo EAD |
| Publisher(s) | Nintendo |
| Director(s) | Yoshiaki Koizumi |
| Producer(s) | Shigeru Miyamoto Takashi Tezuka |
| Composer(s) | Koji Kondo Shinobu Tanaka |
| Series | Mario |
| Platform(s) | Nintendo GameCube |
| Release date(s) | JP July 19, 2002 NA August 26, 2002 PAL October 4, 2002 |
| Genre(s) | Platform |
| Mode(s) | Single-player |
| Rating(s) | ELSPA: 3+ ESRB: E OFLC: G PEGI: 3+ |
| Media | 1 GameCube disc |
| System requirements | 7 memory card blocks |



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{ 1 comment… read it below or add one }
i just want to play it